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Generate game-ready PBR textures for your GLB models

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Animated character retexturing

Retexture an animated GLB without losing its rig

Generate new PBR materials for a compatible character while keeping its original skeleton, skin weights, morph targets, and animation clips in the downloaded GLB.

Retexture your animated GLBRead the knight case study

Animated Knight

Real generated result with all 76 original animation clips.

Preservation workflow

New materials, original animation data

The preservation check is deliberately strict: a result must remain compatible with the source file before it can be finalized.

1

Inspect the original GLB

The browser detects the skeleton, skin data, morph targets, and animation clips before generation.

2

Generate new materials

A prompt or reference image guides the PBR texture without asking the provider to rebuild your animation rig.

3

Merge into the original file

The generated materials are applied back to the source GLB when mesh names and UV topology remain compatible.

4

Run the preservation check

Unsafe merges fail instead of silently shipping a broken character, and the reserved generation credits are returned.

Original rig

Skeleton, skin weights, morph targets, and animation tracks remain sourced from your uploaded GLB.

New PBR materials

The downloaded result receives the generated material maps without replacing the character animation system.

Usable exports

Download the preserved textured GLB plus its available Base Color, Normal, Roughness, and Metallic maps.

Compatibility requirements

Start with a valid GLB up to 50MB and usable UVs. Animated preservation depends on the generated result retaining compatible mesh names and UV topology. If that check fails, the product does not claim the character was preserved.

Inspect the full animated knight resultCompare this focused workflow with Meshy

Will every animated GLB keep its animations?

Compatible files do. Preservation requires matching mesh names and UV topology so the generated materials can be merged safely into the original rigged GLB.

What happens if preservation is unsafe?

The result is rejected rather than delivered as a broken character, and the reserved generation credits are refunded automatically.

Which animation data stays in the downloaded file?

For a compatible result, the downloaded GLB keeps the source skeleton, skin weights, morph targets, and original animation clips.