Inspect the original GLB
The browser detects the skeleton, skin data, morph targets, and animation clips before generation.
Animated character retexturing
Generate new PBR materials for a compatible character while keeping its original skeleton, skin weights, morph targets, and animation clips in the downloaded GLB.
Animated Knight
Real generated result with all 76 original animation clips.
Preservation workflow
The preservation check is deliberately strict: a result must remain compatible with the source file before it can be finalized.
The browser detects the skeleton, skin data, morph targets, and animation clips before generation.
A prompt or reference image guides the PBR texture without asking the provider to rebuild your animation rig.
The generated materials are applied back to the source GLB when mesh names and UV topology remain compatible.
Unsafe merges fail instead of silently shipping a broken character, and the reserved generation credits are returned.
Skeleton, skin weights, morph targets, and animation tracks remain sourced from your uploaded GLB.
The downloaded result receives the generated material maps without replacing the character animation system.
Download the preserved textured GLB plus its available Base Color, Normal, Roughness, and Metallic maps.
Start with a valid GLB up to 50MB and usable UVs. Animated preservation depends on the generated result retaining compatible mesh names and UV topology. If that check fails, the product does not claim the character was preserved.
Inspect the full animated knight resultCompare this focused workflow with MeshyCompatible files do. Preservation requires matching mesh names and UV topology so the generated materials can be merged safely into the original rigged GLB.
The result is rejected rather than delivered as a broken character, and the reserved generation credits are refunded automatically.
For a compatible result, the downloaded GLB keeps the source skeleton, skin weights, morph targets, and original animation clips.