Upload a GLB
Choose a UV-mapped prop or rigged character. The generator detects embedded skins and animation clips before upload.
game-prop.glb
GLB · UV mapped
Retexture a GLB online for a game or 3D workflow. Describe a style or add a reference image, then download a complete PBR result. Compatible rigs and animation clips stay intact.
GLB only · 50MB max · from 100 credits
1. Upload your model
2. Guide the texture
Prompts are screened. NSFW, illegal, and harmful content is prohibited. Read our Acceptable Use Policy.
3. Choose texture quality
One real generation, shown with its actual input and embedded material channels.
Prompt used
“Dark royal knight armor, polished black steel, deep blue enamel, rich gold trim, high-contrast fantasy game style”
The model, map counts, file size, and animation count come from the downloadable GLB—not from a staged render.
GLB files need usable UVs. Compatible rigs retain their skeleton, skin weights, and animations after the preservation check. Failed tasks automatically return the generation credits.
Your model and optional reference image are sent to Tripo only after you click Generate. Upload only assets you are authorized to process. Read our Privacy Policy and Terms and Acceptable Use Policy.
How it works
No node setup or material painting workflow to learn. Bring a UV-mapped prop or animated character, choose the look, and download the generated result.
Choose a UV-mapped prop or rigged character. The generator detects embedded skins and animation clips before upload.
game-prop.glb
GLB · UV mapped
Write a prompt, upload a reference image, or combine both for tighter art direction.
Weathered bronze, subtle scratches, game-ready detail
The model is textured by AI while the page shows live task progress and a rotatable preview.
Export the textured GLB plus individual PBR maps. Compatible characters keep their original rig and animations.
Current support: GLB files up to 50MB with usable UVs. Rigged models keep their skeleton, skin weights, and animation clips when mesh names and UV topology pass the preservation check.
Real validation results
These are real GLB outputs from our texture-generation validation set, including two rigged characters whose animations were preserved. Switch to the clay view to inspect the same geometry without its generated materials.
Avocado
Drag to rotate · Scroll to zoom
Suggested starting prompt
“Stylized game-ready avocado with rich natural color, tactile skin detail, and soft hand-painted variation”
Use this prompt as a starting point. Results vary with model geometry, UV layout, and generation randomness.
Built for practical asset work
3D Texture Generator turns a UV-mapped GLB and a visual direction into a textured model with downloadable PBR maps. It is designed for fast iteration on game props, reusable assets, and already animated characters.
Retexture props, environment assets, and compatible animated characters while exploring a game’s visual direction.
Explore the game asset workflowCreate additional material variants without rebuilding every PBR map by hand.
Core capabilities
The MVP stays deliberately narrow: guide a texture, inspect the result, and take the model and maps with you.
Describe materials, wear, colors, and art direction in natural language.
Use a visual reference when words alone are not enough to communicate the style.
Explore this workflowPair a prompt with a style image to guide both intent and visual treatment.
Rotate and inspect the original model and generated result directly in the browser.
Compatible characters keep their original skeleton, skin weights, morph targets, and animation clips.
Explore this workflowDownload the textured GLB plus Base Color, Normal, Roughness, and Metallic maps separately.
Simple credit pricing
There is no subscription in the current product. Purchased credits do not expire, and failed generations or unsafe character merges return the reserved credits automatically.
200
free signup credits
100–200
credits per generation
Auto
refund when a task fails
Once
one-time credit purchases
FAQ
Upload a UV-mapped prop or animated character, guide the visual direction, and inspect the generated PBR result in your browser.
Start with 200 free credits