Existing model in
Texture your own UV-mapped GLB
This is an image-to-texture workflow for an existing 3D model, not an image-to-3D geometry generator.
Image to 3D model texture
Use an image to texture an existing 3D model. Start with a UV-mapped GLB, then add a photo or visual reference to guide its colors, materials, and art style without replacing the geometry.
After opening the generator, upload your GLB, choose Reference image, add the JPG, PNG, or WebP guide, and review the credit cost before you generate.
Interactive generated result
A real validation output showing the textured GLB format you can inspect and download.
Existing model in
This is an image-to-texture workflow for an existing 3D model, not an image-to-3D geometry generator.
Guided generation
Use the image for the broader look and a short prompt for exact material details. Review the credit cost before generation.
Result out
Inspect the completed model, then download the GLB and available Base Color, Normal, Roughness, and Metallic maps.
Workflow
Choose the existing model you want to retexture. Its geometry is not regenerated.
Use a JPG, PNG, or WebP to communicate color, material, and style direction.
Select Standard, Detailed, or Extreme and review the credit cost before generation.
Rotate the result and download the textured GLB plus its available PBR maps.
The reference image is guidance, not a geometry blueprint. Your source GLB still needs usable UVs, and exact colors or logos may require another generation or manual finishing in Blender, Substance 3D Painter, or your engine.
When the material is ready for an engine, learn how to bake the texture maps in Blender. Before generating, use the GLB preparation checklist to confirm the model and UVs are ready.
The image sets the broader visual direction. Add a short prompt when you need to name which parts should be metal, painted, worn, or matte.
Weathered [material] with [color] [finish], [surface detail], and [wear level] on the main parts.
Yes. Upload an existing UV-mapped GLB and a reference image. The image guides the model's color, material, and art direction while the workflow keeps the existing geometry.
Upload an existing UV-mapped GLB, add a JPG, PNG, or WebP reference, choose a quality level, and generate. The 2D image guides the surface colors and materials; it is not converted into new geometry.
No. It guides the texture and material direction applied to the existing UV-mapped GLB. The workflow does not turn a flat image into new 3D geometry.
Yes. Text-prompt mode accepts an optional style image, so you can describe exact materials while using the image for broader color and art direction.
Yes. A clear photo can guide color, material, and surface style. It is used as a visual reference for the existing GLB rather than converted into a new 3D model or an exact projected decal.
The completed workflow provides a textured GLB and the available Base Color, Normal, Roughness, and Metallic maps as separate downloads.
Generation requires sign-in and credits. The generator shows the credit cost before you start, refunds reserved credits when generation fails, and lets you inspect the completed result before downloading the textured GLB and available PBR maps.
Ready to test the look?