Upload a UV-mapped GLB
Choose the existing model you want to retexture. Its geometry is not regenerated.
Image to 3D model texture
Start with an existing UV-mapped GLB and use an image or photo as visual guidance. It can direct colors, materials, and art style while the original model geometry stays intact.
Interactive generated result
A real validation output showing the textured GLB format you can inspect and download.
Workflow
Choose the existing model you want to retexture. Its geometry is not regenerated.
Use a JPG, PNG, or WebP to communicate color, material, and style direction.
Select Standard, Detailed, or Extreme and review the credit cost before generation.
Rotate the result and download the textured GLB plus its available PBR maps.
The reference image is guidance, not a geometry blueprint. Your source GLB still needs usable UVs, and exact colors or logos may require another generation or manual finishing in Blender, Substance 3D Painter, or your engine.
When the material is ready for an engine, learn how to bake the texture maps in Blender.
Upload an existing UV-mapped GLB, add a JPG, PNG, or WebP reference, choose a quality level, and generate. The 2D image guides the surface colors and materials; it is not converted into new geometry.
No. It guides the texture and material direction applied to the existing UV-mapped GLB. The workflow does not turn a flat image into new 3D geometry.
Yes. Text-prompt mode accepts an optional style image, so you can describe exact materials while using the image for broader color and art direction.
Yes. A clear photo can guide color, material, and surface style. It is used as a visual reference for the existing GLB rather than converted into a new 3D model or an exact projected decal.
The completed workflow provides a textured GLB and the available Base Color, Normal, Roughness, and Metallic maps as separate downloads.