Upload a UV-mapped GLB
Choose the existing model you want to retexture. Its geometry is not regenerated.
Reference-image texturing
Upload a UV-mapped GLB and a visual reference. The image guides its colors, materials, and art direction while the original model geometry stays intact.
Interactive generated result
A real validation output showing the textured GLB format you can inspect and download.
Workflow
Choose the existing model you want to retexture. Its geometry is not regenerated.
Use a JPG, PNG, or WebP to communicate color, material, and style direction.
Select Standard, Detailed, or Extreme and review the credit cost before generation.
Rotate the result and download the textured GLB plus its available PBR maps.
The reference image is guidance, not a geometry blueprint. Your source GLB still needs usable UVs, and exact colors or logos may require another generation or manual finishing in Blender, Substance 3D Painter, or your engine.
No. It guides the texture and material direction applied to the existing UV-mapped GLB. The workflow does not turn a flat image into new 3D geometry.
Yes. Text-prompt mode accepts an optional style image, so you can describe exact materials while using the image for broader color and art direction.
The completed workflow provides a textured GLB and the available Base Color, Normal, Roughness, and Metallic maps as separate downloads.