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Generate game-ready PBR textures for your GLB models

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Godot texture workflow

How to Use an AI-Textured GLB in Godot

Copy the Textured GLB into your Godot project. Godot recommends glTF 2.0 and imports binary .glb files as 3D scenes with embedded textures. Instantiate the imported scene, then inspect or override its StandardMaterial3D resources.

Generate a textured GLBUnderstand the PBR maps

Fastest handoff

Start with the Textured GLB

Godot recommends glTF 2.0, and a binary GLB keeps the mesh and embedded textures together. Separate maps are useful when you want editable material resources.

1. Generate

Create the PBR result from your UV-mapped GLB.

2. Download

Take the complete GLB and separate texture maps.

3. Import

Finish the asset inside Godot.

Import workflow

From generated result to a usable Godot asset

  1. 1

    Copy the GLB into the project

    Place the downloaded .glb inside the project folder and let Godot run its scene importer.

  2. 2

    Review import settings

    Select the GLB in the FileSystem dock and inspect its scene, mesh, material, and animation options.

  3. 3

    Instantiate the imported scene

    Add the generated PackedScene to your level and confirm its scale, orientation, and materials.

  4. 4

    Override materials when needed

    Use StandardMaterial3D with the separate PBR maps when you need direct control over texture settings.

PBR map hookup

Where each downloaded map belongs

Use this table when the imported GLB needs manual material repair or your project requires engine-specific shaders.

Downloaded mapGodot targetImport note

Base Color

StandardMaterial3D > Albedo > Texture

Use the color texture as albedo.

Normal

StandardMaterial3D > Normal Map > Texture

Enable the normal-map property.

Roughness

StandardMaterial3D > Roughness > Texture

StandardMaterial3D supports a separate roughness map.

Metallic

StandardMaterial3D > Metallic > Texture

StandardMaterial3D supports a separate metallic map.

Check before you ship

  • The imported GLB appears as a usable scene in the FileSystem dock.
  • Embedded textures were kept or extracted according to your workflow.
  • The mesh has the expected material on every surface.
  • Animated scenes expose the expected AnimationPlayer and clips.

What this handoff does not automate

The result is an imported 3D scene, not a finished Godot gameplay scene. Collision shapes, scripts, navigation, LOD behavior, and project-specific material effects remain manual setup.

Official sources

Documentation used for this workflow

Godot available 3D formatsOfficial recommendation for glTF 2.0 and binary GLB scene import.Godot StandardMaterial3DOfficial reference for separate roughness, metallic, and other PBR textures.

Continue the workflow

Generate the asset you want to import

Upload a UV-mapped GLB, guide the look with text or a reference image, and download the complete result plus its PBR maps.

Open the texture generator
BlenderView import workflowUnityView import workflowUnreal EngineView import workflow