1. Generate
Create the PBR result from your UV-mapped GLB.
Unreal Engine texture workflow
Drag the Textured GLB into the Content Browser or use Import to open Unreal Engine’s Interchange pipeline. Import its materials for the quickest result, then inspect Base Color, Normal, Roughness, and Metallic before placing the mesh in a level.
Fastest handoff
A binary GLB keeps its scene description, mesh data, and textures in one file. Unreal can import the asset and its supported metallic-roughness materials through Interchange.
Create the PBR result from your UV-mapped GLB.
Take the complete GLB and separate texture maps.
Finish the asset inside Unreal Engine.
Import workflow
Choose the project folder where the imported mesh, textures, and materials should live.
Use Add > Import to or drag the .glb into the Content Browser to open Interchange settings.
Keep material import enabled, choose the suitable pipeline options, and complete the import.
Open the material and mesh assets, inspect each PBR input, then test the result under project lighting.
PBR map hookup
Use this table when the imported GLB needs manual material repair or your project requires engine-specific shaders.
Material > Base Color
Keep color textures in sRGB.
Material > Normal
Confirm the texture is recognized as a normal map.
Material > Roughness
Use linear data.
Material > Metallic
Use linear data.
The imported material is a portable PBR starting point, not a handcrafted Unreal master material. Nanite, collisions, LODs, complex material functions, and project-specific optimization still require editor setup.
Continue the workflow
Upload a UV-mapped GLB, guide the look with text or a reference image, and download the complete result plus its PBR maps.