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Generate game-ready PBR textures for your GLB models

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Unreal Engine texture workflow

How to Use an AI-Textured GLB in Unreal Engine

Drag the Textured GLB into the Content Browser or use Import to open Unreal Engine’s Interchange pipeline. Import its materials for the quickest result, then inspect Base Color, Normal, Roughness, and Metallic before placing the mesh in a level.

Generate a textured GLBUnderstand the PBR maps

Fastest handoff

Start with the Textured GLB

A binary GLB keeps its scene description, mesh data, and textures in one file. Unreal can import the asset and its supported metallic-roughness materials through Interchange.

1. Generate

Create the PBR result from your UV-mapped GLB.

2. Download

Take the complete GLB and separate texture maps.

3. Import

Finish the asset inside Unreal Engine.

Import workflow

From generated result to a usable Unreal Engine asset

  1. 1

    Open the Content Browser

    Choose the project folder where the imported mesh, textures, and materials should live.

  2. 2

    Import or drag in the GLB

    Use Add > Import to or drag the .glb into the Content Browser to open Interchange settings.

  3. 3

    Import materials and textures

    Keep material import enabled, choose the suitable pipeline options, and complete the import.

  4. 4

    Validate the asset

    Open the material and mesh assets, inspect each PBR input, then test the result under project lighting.

PBR map hookup

Where each downloaded map belongs

Use this table when the imported GLB needs manual material repair or your project requires engine-specific shaders.

Downloaded mapUnreal Engine targetImport note

Base Color

Material > Base Color

Keep color textures in sRGB.

Normal

Material > Normal

Confirm the texture is recognized as a normal map.

Roughness

Material > Roughness

Use linear data.

Metallic

Material > Metallic

Use linear data.

Check before you ship

  • Interchange material import is enabled for the GLB.
  • Texture color-space and normal-map settings are correct.
  • The material is assigned to the intended mesh slots.
  • Skeletal assets expose the expected skeleton and animation data.

What this handoff does not automate

The imported material is a portable PBR starting point, not a handcrafted Unreal master material. Nanite, collisions, LODs, complex material functions, and project-specific optimization still require editor setup.

Official sources

Documentation used for this workflow

Importing glTF files into Unreal EngineOfficial GLB and glTF import workflow through the Content Browser and Interchange.Unreal Interchange import referenceOfficial material, mesh, skeletal, and animation import options.

Continue the workflow

Generate the asset you want to import

Upload a UV-mapped GLB, guide the look with text or a reference image, and download the complete result plus its PBR maps.

Open the texture generator
BlenderView import workflowUnityView import workflowGodotView import workflow