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Generate game-ready PBR textures for your GLB models

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Unity texture workflow

How to Use an AI-Textured GLB in Unity

Unity projects can import the Textured GLB with Unity glTFast, installed as the official com.unity.cloud.gltfast package. After editor import, inspect the generated materials for your render pipeline; use the separate maps when you need to rebuild or optimize the material.

Generate a textured GLBUnderstand the PBR maps

Fastest handoff

Start with the GLB through Unity glTFast

glTFast provides the official editor and runtime glTF workflows. The final shader and texture settings still depend on whether your project uses URP, HDRP, or the Built-In Render Pipeline.

1. Generate

Create the PBR result from your UV-mapped GLB.

2. Download

Take the complete GLB and separate texture maps.

3. Import

Finish the asset inside Unity.

Import workflow

From generated result to a usable Unity asset

  1. 1

    Install Unity glTFast

    Add com.unity.cloud.gltfast through Package Manager before importing a .glb asset.

  2. 2

    Import the textured GLB

    Use the package editor-import workflow and place the generated asset in your project.

  3. 3

    Inspect the generated materials

    Open the imported materials and confirm they use shaders compatible with your active render pipeline.

  4. 4

    Adapt and optimize

    Reconnect separate maps when needed, correct roughness-to-smoothness packing, then configure compression and animation controllers.

PBR map hookup

Where each downloaded map belongs

Use this table when the imported GLB needs manual material repair or your project requires engine-specific shaders.

Downloaded mapUnity targetImport note

Base Color

Base Map or Albedo

The property name depends on the active render pipeline.

Normal

Normal Map

Import it as a normal-map texture.

Roughness

Pipeline-specific smoothness workflow

Unity may require inversion or channel repacking.

Metallic

Metallic or Mask Map

Packing differs between URP, HDRP, and Built-In.

Check before you ship

  • Unity glTFast is installed and matches the Unity editor version.
  • The imported material uses a shader supported by the active pipeline.
  • Normal textures are marked as Normal Map in import settings.
  • Roughness is converted correctly when the shader expects Smoothness.

What this handoff does not automate

The download is a standards-based GLB, not a Unity package or ready-made prefab with scripts. Shader selection, mask packing, colliders, LODs, and gameplay components remain project work.

Official sources

Documentation used for this workflow

Unity glTFast documentationOfficial package installation plus editor and runtime glTF import workflows.Unity material parametersOfficial reference for metallic-workflow material properties in the Built-In pipeline.

Continue the workflow

Generate the asset you want to import

Upload a UV-mapped GLB, guide the look with text or a reference image, and download the complete result plus its PBR maps.

Open the texture generator
BlenderView import workflowUnreal EngineView import workflowGodotView import workflow