One-time credits from $2.99.
3D Texture Generator3D Texture Generator
  • How it works
  • Examples
  • Features
  • Blog
  • Pricing
3D Texture Generator3D Texture Generator

Generate game-ready PBR textures for your GLB models

feedback@3dtexturegenerator.com
Product
  • How it works
  • Examples
  • Features
  • Pricing
  • FAQ
  • Blog
  • Seamless Texture Generator
  • GitHub example library
  • Meshy alternative
Company
  • About
  • Contact
Legal
  • Cookie Policy
  • Privacy Policy
  • Terms of Service
  • Acceptable Use Policy
Find 3D Texture Generator on Product Hunt
© 2026 3D Texture Generator

AI texturing for Blender assets

AI Texture Generator for Blender Assets: Existing GLB to PBR

Start with an existing UV-mapped GLB in the browser: describe the material or add a reference image, generate the PBR result, and download the Textured GLB. In Blender, use File > Import > glTF 2.0, then inspect the imported Principled BSDF material and tune the maps in the Shader Editor.

Generate a textured GLBUnderstand the PBR mapsGame asset texturing guideSee a real Blender-ready resultBlender texture baking guide

Fastest handoff

Start with the Textured GLB

It keeps the mesh and supported materials together. Download the individual maps too when you expect to edit nodes, colors, or surface response.

1. Generate

Create the PBR result from your UV-mapped GLB.

2. Download

Take the complete GLB and separate texture maps.

3. Import

Finish the asset inside Blender.

Import workflow

From generated result to a usable Blender asset

  1. 1

    Download the textured GLB

    Use the complete result for the fastest Blender handoff. Keep the separate maps nearby when you expect to edit nodes, colors, or surface response.

  2. 2

    Import glTF 2.0

    In Blender, choose File > Import > glTF 2.0 and select the downloaded .glb file from the browser workflow.

  3. 3

    Inspect the material

    Select the mesh, open the Shading workspace, and confirm the imported images feed the expected Principled BSDF inputs.

  4. 4

    Tune and save

    Adjust color, roughness, or metallic response, check the normal map, then save a .blend or export for your next tool.

PBR map hookup

Where each downloaded map belongs

Use this table when the imported GLB needs manual material repair or your project requires engine-specific shaders.

Downloaded mapBlender targetImport note

Base Color

Principled BSDF > Base Color

Treat color imagery as sRGB.

Normal

Normal Map node > Principled BSDF > Normal

Set the image to Non-Color data.

Roughness

Principled BSDF > Roughness

Use Non-Color data.

Metallic

Principled BSDF > Metallic

Use Non-Color data.

Check before you ship

  • The correct material is assigned to every mesh surface.
  • Base Color uses sRGB while Normal, Roughness, and Metallic use Non-Color.
  • The Normal image passes through a Normal Map node.
  • Animated assets still expose the expected armature and actions.

What this handoff does not automate

This is a browser workflow, not a Blender plugin or an in-Blender generator. It does not clean UVs, bake textures, replace custom shader nodes, add decals, or reproduce exact studio lighting; those steps remain manual Blender work.

Official sources

Documentation used for this workflow

Blender glTF 2.0 manualOfficial import path, supported glTF features, and Principled BSDF material mapping.

Continue the workflow

Generate the asset you want to import

Upload a UV-mapped GLB, guide the look with text or a reference image, and download the complete result plus its PBR maps.

Open the texture generator
UnityView import workflowUnreal EngineView import workflowGodotView import workflow